NVIDIA Corporation and Hybrid Graphics, a Finnish 3D graphics software provider, will deliver a one-stop, native-accelerated 3D API stack for mobile phone manufacturers and developers.
Until now, mobile phone OEMs would typically purchase silicon and high-level software from different vendors â€“ increasing integration time and reducing system performance. By integrating Hybrid’s high-level M3G (JSR 184) solution over the optimized OpenGLÂ® ES drivers for the NVIDIAÂ® GoForceÂ® family of graphics processing units (GPUs) for wireless handsets, NVIDIA can now immediately provide developers with a seamlessly optimized and supported 3D graphics platform.
Through this partnership, NVIDIA will expand its software development toolkit for mobile phones by integrating Hybridâ€™s Mobile Framework V6 – which includes support for OpenVGâ„¢ 1.0, a SVG (scalable vector graphics) Tiny player, and Java bindings for both OpenGL ES (JSR 239) and SVG (JSR 226).
“The collaboration between NVIDIA and Hybrid marks the introduction of one of the industryâ€™s first truly integrated, fully optimized Java 3D graphics API solutions offered by a GPU vendor,” said Neil Trevett, vice president of embedded content at NVIDIA.
“Through this close collaboration, we are working to raise the bar for integrated hardware and software platforms to enable higher quality and better performing Java- and Open GL ES-based 3D content on millions of mobile devices,” said Panu Wilska, vice president of sales and marketing at Hybrid Graphics.