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Their new technology, called Havok FX, will be presented at this year’s Gamer Developer Conference, hosted in San Jose.
Their new technology represents the possibility to use the Havok engine completely on the GPU (Graphic Processor Unit). The new Havok FX can simulate thousands of crashes, to compute the components of friction, collisions, gravity, mass, and velocity that form the basis of rigid body physics. Havok FX is designed for GPUs supporting Shader Model 3.0, including the NVIDIA GeForce 6 and 7 Series GPUs.
This will help developers to get to the next level of effects including debris, smoke, and fluids that add immense detail and believability to game environments. Game designers can include advanced physics effects without burdening the CPU and slowing game-play, since the effects are simulated and rendered on the GPU.
Tyler Thompson, Technical Director of video game developer Flagship Studios states: “With Havok FX, we can explore new types of visual effects that add realism into Hellgate: London. Given the widespread installed base of GPUs and the incredible performance of the new NVIDIA GeForce 7900 GTX and GT GPUs, Havok FX was a natural choice.”
“We are very excited about the quality and speed we are seeing on the NVIDIA GPUs. We’ve believed for some time that GPU technology had the potential to simulate physical effects and our collaboration with NVIDIA has proven that,” says Jeff Yates, VP of Product Management at Havok. “The large installed base of Shader Model 3 class GPUs and momentum by NVIDIA in the market make Havok FX an attractive solution for game developers looking for hardware-accelerated physics.”
“Moving physics processing to the GPU is a natural progression enabled by the high programmability in today’s GPUs,” said David Kirk, chief scientist at NVIDIA. “By combining expertise with Havok, we have produced a fantastic solution for game developers that will lead to more compelling game-play and more realistic gaming experiences.”
Havok FX it still on a nearly stage, but developers believe that it will be available during this summer.
The engine allows developers to create virtual worlds where players enter a dynamic, living and breathing universe with characters that interact in a completely natural and unscripted way.
Lets see what will come up with this agreement.
Tags: NVidia, Havok
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